Buildings: Difference between revisions
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== Resource Buildings | {{DISPLAYTITLE:<span style="position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);">{{FULLPAGENAME}}</span>}} | ||
To collect and utilize the abundance of resources on Mars, you will need to erect buildings that can process them. Each building has its own unique function of production; you will need to be aware of what the building needs in order to function so that you don’t run out of it! | {{HeaderTemplate | ||
<b>Production Buildings</b | |welcome=Buildings | ||
}} | |||
{{SectionTemplate | |||
|h=h1 | |||
|title=Resource Buildings | |||
|content= | |||
To collect and utilize the abundance of resources on Mars, you will need to erect buildings that can process them. Each building has its own unique function of production; you will need to be aware of what the building needs in order to function so that you don’t run out of it!}} | |||
<b>Production Buildings</b> | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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! scope="row"| [[File:OTC_solar_panel.jpg |200px|thumb|left|Solar Panel]] | ! scope="row"| [[File:OTC_solar_panel.jpg |200px|thumb|left|Solar Panel]] | ||
| Power | | Power | ||
| 20 Aluminum | | 20 Aluminum<br> | ||
100 Silicon | |||
| N/A | | N/A | ||
|- | |- | ||
! scope="row"| [[File:OTC_wind_turbine.jpg |200px|thumb|left|Wind Turbine]] | ! scope="row"| [[File:OTC_wind_turbine.jpg |200px|thumb|left|Wind Turbine]] | ||
| Power | | Power | ||
| 20 Aluminum | | 20 Aluminum<br> | ||
80 Carbon | |||
| N/A | | N/A | ||
|- | |- | ||
! scope="row"| [[File:OTC_geothermal_plant.jpg |200px|thumb|left|Geothermal Plant]] | ! scope="row"| [[File:OTC_geothermal_plant.jpg |200px|thumb|left|Geothermal Plant]] | ||
| Power | | Power | ||
| 40 | | 40 Aluminum<br> | ||
120 Steel | |||
| N/A | | N/A | ||
|- | |||
! scope="row"| [[File:OTC_nuclear_plant.jpg |200px|thumb|left|Nuclear Plant]] | |||
| Power | |||
| 20 Aluminum<br> | |||
80 Steel | |||
| Water<br> | |||
Uranium | |||
|- | |- | ||
! scope="row"| [[File:OTC_water_pump.jpg |200px|thumb|left|Water Pump]] | ! scope="row"| [[File:OTC_water_pump.jpg |200px|thumb|left|Water Pump]] | ||
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| Free | | Free | ||
| Power | | Power | ||
|- | |||
! scope="row"| [[File:OTC_solar_condenser.jpg |200px|thumb|left|Solar Condenser]] | |||
| Water | |||
| 5 Glass | |||
| N/A | |||
|- | |- | ||
! scope="row"| [[File:OTC_greenhouse_farm.jpg |200px|thumb|left|Greenhouse Farm]] | ! scope="row"| [[File:OTC_greenhouse_farm.jpg |200px|thumb|left|Greenhouse Farm]] | ||
| Food | | Food | ||
| | | 20 Steel<br> | ||
| Power | 10 Glass | ||
| Power<br> | |||
Water | |||
|- | |- | ||
! scope="row"| [[File:OTC_electrolysis_reactor.jpg |200px|thumb|left|Electrolysis Reactor]] | ! scope="row"| [[File:OTC_electrolysis_reactor.jpg |200px|thumb|left|Electrolysis Reactor]] | ||
| Oxygen | | Oxygen<br> | ||
| 10 | Fuel | ||
| Power | | 40 Steel<br> | ||
10 Carbon | |||
| Power<br> | |||
Water | |||
|- | |- | ||
! scope="row"| [[File:OTC_Solar_Condenser.jpg |200px|thumb|left|Solar Condenser]] | ! scope="row"| [[File:OTC_Solar_Condenser.jpg |200px|thumb|left|Solar Condenser]] | ||
| Oxygen | | Oxygen<br> | ||
Carbon | |||
| 10 Glass | | 10 Glass | ||
| Power | | Power | ||
|- | |- | ||
! scope="row"| [[File:OTC_metal_mine.jpg |200px|thumb|left|Metal Mine]] | ! scope="row"| [[File:OTC_metal_mine.jpg |200px|thumb|left|Metal Mine]] | ||
| Aluminum or Iron (based on which deposit you build on) | | Uranium, Aluminum or Iron (based on which deposit you build on) | ||
| Free | | Free | ||
| Power | | Power | ||
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| Steel | | Steel | ||
| 20 Iron | | 20 Iron | ||
| Power | | Power<br> | ||
Iron | |||
|- | |- | ||
! scope="row"| [[File:OTC_elemental_quarry.jpg |200px|thumb|left|Elemental Quarry]] | ! scope="row"| [[File:OTC_elemental_quarry.jpg |200px|thumb|left|Elemental Quarry]] | ||
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! scope="row"| [[File:OTC_Chemicals_Refinery.jpg |200px|thumb|left|Chemicals Refinery]] | ! scope="row"| [[File:OTC_Chemicals_Refinery.jpg |200px|thumb|left|Chemicals Refinery]] | ||
| Chemicals | | Chemicals | ||
| | | 40 Steel<br> | ||
| Power | 20 Carbon | ||
| Power<br> | |||
Fuel<br> | |||
Carbon | |||
|- | |- | ||
! scope="row"| [[File:OTC_elemental_quarry.jpg |200px|thumb|left|Chemicals Lab]] | ! scope="row"| [[File:OTC_elemental_quarry.jpg |200px|thumb|left|Chemicals Lab]] | ||
| Chemicals | | Chemicals | ||
| 20 Steel | | 20 Steel<br> | ||
| Power | 20 Carbon | ||
| Power<br> | |||
Fuel<br> | |||
Carbon | |||
|- | |- | ||
! scope="row"| [[File:OTC_glass_kiln.jpg |200px|thumb|left|Glass Kiln]] | ! scope="row"| [[File:OTC_glass_kiln.jpg |200px|thumb|left|Glass Kiln]] | ||
| Glass | | Glass | ||
| | | 40 Steel<br> | ||
| Power | 20 Silicon | ||
| Power<br> | |||
Oxygen<br> | |||
Silicon | |||
|- | |- | ||
! scope="row"| [[File:OTC_Electronics_factory.jpg |200px|thumb|left|Electronics Factory]] | ! scope="row"| [[File:OTC_Electronics_factory.jpg |200px|thumb|left|Electronics Factory]] | ||
| Electronics | | Electronics | ||
| 20 | | 20 Aluminum<br> | ||
| Power | 40 Steel | ||
| Power<br> | |||
Aluminum<br> | |||
Carbon<br> | |||
Silicon | |||
|- | |- | ||
|} | |} | ||
{{SectionTemplate | |||
== Specialty Buildings | |h=h1 | ||
<b>Patent Lab</b><br | |title=Specialty Buildings | ||
|content= | |||
<b>Patent Lab</b><br> | |||
The Patent Lab gives you access to high tech patents that will give you a serious edge over your competition. The patents all cost between 20 and 80 chemicals and there is only one of each per game. This means you’ll have to beat your competition to the punch and acquire the patents before they do, because once they’re gone, they’re gone. If the main colony has laboratories, placing the patent lab adjacent to one or more of them will grant you bonuses to how quickly they are researched. | The Patent Lab gives you access to high tech patents that will give you a serious edge over your competition. The patents all cost between 20 and 80 chemicals and there is only one of each per game. This means you’ll have to beat your competition to the punch and acquire the patents before they do, because once they’re gone, they’re gone. If the main colony has laboratories, placing the patent lab adjacent to one or more of them will grant you bonuses to how quickly they are researched. | ||
<b>Available Patents</b><br | <b>Available Patents</b><br> | ||
<ul> | <ul> | ||
<li><b>Superconductor:</b> +100% power production when connected to your HQ. Cost: 40 chemicals.</li> | <li><b>Superconductor:</b> +100% power production when connected to your HQ. Cost: 40 chemicals.</li> | ||
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<li><b>Teleportation:</b> Get your Star Trek on with this patent! Teleportation eliminates the need for freighters and sends resources directly to the necessary buildings, regardless of distance. Cost: 80 chemicals.</li> | <li><b>Teleportation:</b> Get your Star Trek on with this patent! Teleportation eliminates the need for freighters and sends resources directly to the necessary buildings, regardless of distance. Cost: 80 chemicals.</li> | ||
</ul> | </ul> | ||
<b>Optimization Center</b><br | <b>Optimization Center</b><br > | ||
The Optimization Center allows you to upgrade the production of your buildings in order to output more resources. There are 4 tiers of upgrades in steps of 25% per upgrade. The upgrades cost chemicals and the cost increases with each percentage. When placing this building, pay close attention to the main colony! If the colony has machine shops, building the Optimization Center adjacent to them will grant you hefty bonuses. | The Optimization Center allows you to upgrade the production of your buildings in order to output more resources. There are 4 tiers of upgrades in steps of 25% per upgrade. The upgrades cost chemicals and the cost increases with each percentage. When placing this building, pay close attention to the main colony! If the colony has machine shops, building the Optimization Center adjacent to them will grant you hefty bonuses. | ||
<b>Hacker Array</b><br | <b>Hacker Array</b><br> | ||
In the war of business, fighting dirty is the only way to end up on top. Buying a Hacker Array will allow you to generate artificial shortages and surpluses to increase or decrease the value of a particular resource. These activities cost $2,000 the first time and increase exponentially as you continue to utilize them. | In the war of business, fighting dirty is the only way to end up on top. Buying a Hacker Array will allow you to generate artificial shortages and surpluses to increase or decrease the value of a particular resource. These activities cost $2,000 the first time and increase exponentially as you continue to utilize them. | ||
<b>Pleasure Dome</b><br | <b>Pleasure Dome</b><br> | ||
People on Mars have to have fun somehow, right? Building a Pleasure Dome will generate you additional income based on the population of the colony. If you build the dome adjacent to the colony’s habitats, you will gain a bonus to the amount of money you accumulate. This can add up pretty quickly and prove to be an excellent pay off for you. | People on Mars have to have fun somehow, right? Building a Pleasure Dome will generate you additional income based on the population of the colony. If you build the dome adjacent to the colony’s habitats, you will gain a bonus to the amount of money you accumulate. This can add up pretty quickly and prove to be an excellent pay off for you. | ||
<b>Offworld Market</b><br | <b>Offworld Market</b><br> | ||
This is where you start rubbing your hands together and cackling. The Offworld Market allows you to send your resources off of Mars and to Earth and the Asteroid belt for insane profits. Each launch takes 100 units of a selected resource, plus 20 aluminum and 20 fuel to send the rocket. If the colony has warehouses, building a rocket adjacent to them will cause them to launch 10% faster for each nearby warehouse. | This is where you start rubbing your hands together and cackling. The Offworld Market allows you to send your resources off of Mars and to Earth and the Asteroid belt for insane profits. Each launch takes 100 units of a selected resource, plus 20 aluminum and 20 fuel to send the rocket. If the colony has warehouses, building a rocket adjacent to them will cause them to launch 10% faster for each nearby warehouse. | ||
}} | |||
[[Category:Offworld Trading Company]] |
Revision as of 15:08, 23 February 2022
Resource BuildingsTo collect and utilize the abundance of resources on Mars, you will need to erect buildings that can process them. Each building has its own unique function of production; you will need to be aware of what the building needs in order to function so that you don’t run out of it! Production Buildings
Specialty BuildingsPatent Lab Available Patents
Optimization Center Hacker Array Pleasure Dome Offworld Market |